Monday, September 1, 2014

Games!

Since I'm not currently working on writing a novel or anything (boo!) because my agents are shopping around the new one starting this week (yay!) and I don't want to work on the sequel to a book that's going to mutated out of all proportion by edits (ugh!) I am instead devoting some time to one of the passions of my life.

I'm a gamer. Not a video gamer (I do not have good hand/eye coordination, and in the moment, I usually just forget what particular buttons do: very little muscle memory, I guess?). Instead, my preferred games usually occur around a table, with either a board and cards and figures of some sort, or with books and dice and pencils. I've been at it a while (since I was a wee sprog of about 7 or so, which was 5 dog years ago, and you can do your own math) and still love to play games of all sorts.

Now I'm actually starting to work on a game. Well, several, but mainly one: a tabletop roleplaying game I'm calling Bronze & Bone, a game of adventure in an Ancient Greece overrun by the dead. It's pretty fun, designing a game. I will admit I've tried before, several times, with no particular success: a thing called Rats Among The Gods about humans living in alien spaceships as vast as moons; a thing called Lif's Children about what happens after Ragnarok. I tried to play those a couple times, got frustrated, stopped. I may go back to them at some point, since I really like the concepts. But right now, it's all about mythical/pre-classical Greece (almost the same thing), and figuring out what works and doesn't. I'm getting a lot of help from various folks over at rpg.net, which is a cool place for gamers and has the bonus advantage of being firmly moderated so it doesn't turn into a cesspool. 

Currently I'm fussing over the systems for the game: how many dice to use at a given time, how easy it is to succeed, how combat works, stuff like that. The setting I feel pretty good about, and what I've done with it, but there's still a good bit of work to be done as far as those danged rules. It's a bit of a slog, but it's getting much, much better with every time I open the document.

It's a lot of fun. If I ever finish the thing, I'm going to just make it available for free (because it's even harder to make money as a tabletop game designer than it is as an author) and start on another. Third try, maybe I can actually put it up for sale, but that's not for a while. So now, back to it.

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